unicstl/include/tree.h

142 lines
3.2 KiB
C

/**
* @file tree.h
* @author wenjf (Orig5826@163.com)
* @brief
* @version 0.1
* @date 2024-06-23
*
* @copyright Copyright (c) 2024
*
*/
#ifndef _TREE_H_
#define _TREE_H_
#include "common.h"
#include "stack.h"
#include "queue.h"
typedef enum {
RBT_RED = 0x00,
RBT_BLACK = 0x01,
}rbt_color;
enum _order{
ORDER_LEFT_PRE = 0x01,
ORDER_LEFT_IN = 0x02,
ORDER_LEFT_POST = 0x03,
ORDER_LEFT_BREADTH = 0x04,
ORDER_RIGHT_PRE = 0x05,
ORDER_RIGHT_IN = 0x06,
ORDER_RIGHT_POST = 0x07,
ORDER_RIGHT_BREADTH = 0x08,
ORDER_PRE = ORDER_LEFT_PRE,
ORDER_IN = ORDER_LEFT_IN,
ORDER_POST = ORDER_LEFT_POST,
ORDER_BREADTH = ORDER_LEFT_BREADTH,
};
struct _tree_node
{
void *obj;
struct _tree_node * left;
struct _tree_node * right;
struct _tree_node * parent;
union
{
int32_t balance;
uint32_t color;
};
};
struct _tree
{
// -------------------- private --------------------
struct _tree_node * _root;
uint32_t _size;
uint32_t _obj_size;
uint32_t _capacity;
uint32_t _ratio;
enum _order _order;
bool _right_priority;
stack_t stack;
queue_t queue;
struct _tree_node * cur_node;
struct _iterator _iter;
// -------------------- public --------------------
// kernel
bool (*insert)(struct _tree* self, void* obj);
bool (*delete)(struct _tree* self, void* obj);
struct _tree_node* (*find)(struct _tree* self, void* obj);
struct _tree_node* (*find_min)(struct _tree* self, struct _tree_node* root);
struct _tree_node* (*find_max)(struct _tree* self, struct _tree_node* root);
bool (*rebalance)(struct _tree* self, struct _tree_node* root);
int32_t (*height)(struct _tree* self, struct _tree_node* root);
bool (*min)(struct _tree* self, void* obj);
bool (*max)(struct _tree* self, void* obj);
// base
bool (*clear)(struct _tree* self);
bool (*empty)(struct _tree* self);
uint32_t (*size)(struct _tree* self);
// iter
iterator_t (*iter)(struct _tree* self, enum _order);
/**
* @brief
*
*/
void (*set_order)(struct _tree* self, enum _order order);
void* (*begin)(struct _tree* self);
void* (*next)(struct _tree* self);
void* (*end)(struct _tree* self);
/**
* @brief obj compare with obj2
*
* @return
* obj < obj2 return -1
* obj == obj2 return 0
* obj > obj2 return 1
*/
int (*compare)(void* obj, void* obj2);
// free
void (*destory)(struct _tree* self);
// -------------------- debug --------------------
// traversal depth
void (*order)(struct _tree* self, bool right_priority);
void (*preorder)(struct _tree* self, struct _tree_node* root);
void (*inorder)(struct _tree* self, struct _tree_node* root);
void (*postorder)(struct _tree* self, struct _tree_node* root);
// traversal breadth
void (*breadth)(struct _tree* self, struct _tree_node* root);
void (*print_obj)(void* obj);
};
typedef struct _tree* tree_t;
// create and free tree
tree_t tree_avl_new(uint32_t obj_size);
tree_t tree_rb_new(uint32_t obj_size);
void tree_free(tree_t* tree);
#endif // _TREE_H_