unicstl/datastruct/deque.c

201 lines
3.8 KiB
C

#include "deque.h"
bool deque_push_back(struct _deque* self, void* obj)
{
assert(self != NULL);
assert(self->_head != NULL);
struct _deque_node* node = NULL;
// create a new object
void* new_obj = (void*)malloc(self->_obj_size);
if (new_obj == NULL)
{
return false;
}
memmove(new_obj, obj, self->_obj_size);
// create a new node
struct _deque_node* new_node = (struct _deque_node*)malloc(sizeof(struct _deque_node));
if (new_node == NULL)
{
return false;
}
new_node->obj = new_obj;
// link node
if(self->empty(self))
{
// if this is first node
self->_head->next = new_node;
self->_head->prev = new_node;
}
new_node->prev = self->_head->next;
new_node->next = self->_head->prev;
node = self->_head->next;
node->next = new_node;
node = self->_head->prev;
node->prev = new_node;
self->_head->next = new_node;
self->_size += 1;
return true;
}
bool deque_push_front(struct _deque* self, void* obj)
{
}
bool deque_pop_back(struct _deque* self, void* obj)
{
}
bool deque_pop_front(struct _deque* self, void* obj)
{
}
bool deque_back(struct _deque* self, void* obj)
{
assert(self != NULL);
assert(self->_head != NULL);
assert(obj != NULL);
if (self->empty(self))
{
return false;
}
memmove(obj, self->_head->next->obj, self->_obj_size);
return true;
}
bool deque_front(struct _deque* self, void* obj)
{
assert(self != NULL);
assert(self->_head != NULL);
assert(obj != NULL);
if (self->empty(self))
{
return false;
}
memmove(obj, self->_head->prev->obj, self->_obj_size);
return true;
}
bool deque_insert(struct _deque* self, int index, void* obj)
{
}
bool deque_erase(struct _deque* self, int index, void* obj)
{
}
int deque_index(struct _deque* self, void* obj)
{
}
bool deque_remove(struct _deque* self, void* obj)
{
}
bool deque_clear(struct _deque* self)
{
}
bool deque_get(struct _deque* self, int index, void* obj)
{
}
bool deque_set(struct _deque* self, int index, void* obj)
{
}
uint32_t deque_size(struct _deque* self)
{
assert(self != NULL);
return self->_size;
}
bool deque_empty(struct _deque* self)
{
assert(self != NULL);
return !self->size(self);
}
void deque_destory(struct _deque* self)
{
assert(self != NULL);
self->clear(self);
if (self->_head != NULL)
{
free(self->_head);
self->_head = NULL;
}
}
void deque_print(struct _deque* self)
{
assert(self != NULL);
assert(self->_head != NULL);
uint32_t i = 0;
struct _deque_node * node = self->_head->prev;
for (uint32_t i = 0; i < self->size(self); i++)
{
self->print_obj(node->obj);
node = node->next;
}
}
bool deque_init(struct _deque* deque, uint32_t obj_size)
{
// attribute
deque->_obj_size = obj_size;
deque->_size = 0;
// deque->_capacity = 64;
// deque->_ratio = 2;
// function
deque->back = deque_back;
deque->clear = deque_clear;
deque->destory = deque_destory;
deque->empty = deque_empty;
deque->erase = deque_erase;
deque->front = deque_front;
deque->get = deque_get;
deque->index = deque_index;
deque->insert = deque_insert;
deque->pop_back = deque_pop_back;
deque->pop_front = deque_pop_back;
deque->push_back = deque_push_back;
deque->push_front = deque_push_front;
deque->print = deque_print;
deque->remove = deque_remove;
deque->set = deque_set;
deque->size = deque_size;
deque->_head = (struct _deque_node*)malloc(sizeof(struct _deque_node));
if (deque->_head == NULL)
{
return false;
}
deque->_head->obj = NULL;
deque->_head->prev = NULL;
deque->_head->next = NULL;
return true;
}