#include "deque.h" bool deque_push_back(struct _deque* self, void* obj) { assert(self != NULL); assert(self->_head != NULL); struct _deque_node* node = NULL; // create a new object void* new_obj = (void*)malloc(self->_obj_size); if (new_obj == NULL) { return false; } memmove(new_obj, obj, self->_obj_size); // create a new node struct _deque_node* new_node = (struct _deque_node*)malloc(sizeof(struct _deque_node)); if (new_node == NULL) { return false; } new_node->obj = new_obj; // link node if(self->empty(self)) { // if this is first node self->_head->next = new_node; self->_head->prev = new_node; } new_node->prev = self->_head->next; new_node->next = self->_head->prev; node = self->_head->next; node->next = new_node; node = self->_head->prev; node->prev = new_node; self->_head->next = new_node; self->_size += 1; return true; } bool deque_push_front(struct _deque* self, void* obj) { } bool deque_pop_back(struct _deque* self, void* obj) { } bool deque_pop_front(struct _deque* self, void* obj) { } bool deque_back(struct _deque* self, void* obj) { assert(self != NULL); assert(self->_head != NULL); assert(obj != NULL); if (self->empty(self)) { return false; } memmove(obj, self->_head->next->obj, self->_obj_size); return true; } bool deque_front(struct _deque* self, void* obj) { } bool deque_insert(struct _deque* self, int index, void* obj) { } bool deque_erase(struct _deque* self, int index, void* obj) { } int deque_index(struct _deque* self, void* obj) { } bool deque_remove(struct _deque* self, void* obj) { } bool deque_clear(struct _deque* self) { } bool deque_get(struct _deque* self, int index, void* obj) { } bool deque_set(struct _deque* self, int index, void* obj) { } uint32_t deque_size(struct _deque* self) { assert(self != NULL); return self->_size; } bool deque_empty(struct _deque* self) { assert(self != NULL); return !self->size(self); } void deque_destory(struct _deque* self) { assert(self != NULL); self->clear(self); if (self->_head != NULL) { free(self->_head); self->_head = NULL; } } void deque_print(struct _deque* self) { assert(self != NULL); assert(self->_head != NULL); uint32_t i = 0; struct _deque_node * node = self->_head->prev; while (node != self->_head->next) { self->print_obj(node->obj); node = node->next; } } bool deque_init(struct _deque* deque, uint32_t obj_size) { // attribute deque->_obj_size = obj_size; deque->_size = 0; // deque->_capacity = 64; // deque->_ratio = 2; // function deque->back = deque_back; deque->clear = deque_clear; deque->destory = deque_destory; deque->empty = deque_empty; deque->erase = deque_erase; deque->front = deque_front; deque->get = deque_get; deque->index = deque_index; deque->insert = deque_insert; deque->pop_back = deque_pop_back; deque->pop_front = deque_pop_back; deque->push_back = deque_push_back; deque->push_front = deque_push_front; deque->print = deque_print; deque->remove = deque_remove; deque->set = deque_set; deque->size = deque_size; deque->_head = (struct _deque_node*)malloc(sizeof(struct _deque_node)); if (deque->_head == NULL) { return false; } deque->_head->obj = NULL; deque->_head->prev = NULL; deque->_head->next = NULL; return true; }