/** * @file tree.h * @author wenjf (Orig5826@163.com) * @brief * @version 0.1 * @date 2024-06-23 * * @copyright Copyright (c) 2024 * */ #ifndef _TREE_H_ #define _TREE_H_ #include "unicstl_internal.h" #include "stack.h" #include "queue.h" typedef enum { RBT_RED, RBT_BLACK, }rbt_color; // dfs and bfs traversal order enum _tree_order{ ORDER_PRE, // pre-order ORDER_IN, // in-order ORDER_POST, // post-order ORDER_BREADTH, // breadth-first search [BFS] ORDER_PRE_R, // right-first pre-order ORDER_IN_R, // right-first in-order ORDER_POST_R, // right-first post-order ORDER_BREADTH_R,// right-first breadth-first search [BFS] }; struct _tree_node { void *obj; struct _tree_node * left; struct _tree_node * right; struct _tree_node * parent; union { int32_t balance; uint32_t color; }; }; struct _tree { // -------------------- private -------------------- struct _tree_node * _root; uint32_t _size; uint32_t _obj_size; uint32_t _capacity; uint32_t _ratio; stack_t stack; queue_t queue; struct _iterator _iter; bool (*_rebalance)(struct _tree* self, struct _tree_node* root); void (*_destory)(struct _tree* self); // -------------------- public -------------------- // kernel bool (*insert)(struct _tree* self, void* obj); bool (*delete)(struct _tree* self, void* obj); uint32_t (*height)(struct _tree* self); // base bool (*clear)(struct _tree* self); bool (*empty)(struct _tree* self); uint32_t (*size)(struct _tree* self); // iter iterator_t (*iter)(struct _tree* self, enum _tree_order); // others bool (*min)(struct _tree* self, void* obj); bool (*max)(struct _tree* self, void* obj); // config compare_fun_t compare; // !!! you have to implement this function // -------------------- debug -------------------- void (*print_obj)(void* obj); }; typedef struct _tree* tree_t; // create and free tree tree_t tree_avl_new(uint32_t obj_size); tree_t tree_rb_new(uint32_t obj_size); void tree_free(tree_t* tree); #endif // _TREE_H_